Animation

3D

Biotech - Blender Exploration

09. August 2024

A personal project created to explore Blender as a 3D tool for modeling, texturing, lighting, and animation. The goal was to learn the full workflow inside Blender while experimenting with sci-fi aesthetics and procedural techniques.

Overview

As Blender continues to grow and evolve, it’s becoming one of the most popular and capable 3D tools open source, free to use, and supported by a large community. I wanted to learn Blender as a potential alternative to Cinema 4D, so I created this fictional biotech-inspired object as a practical learning project. The scene was built entirely in Blender, including modeling, texturing, lighting, and rendering, with post-production done in After Effects. A small loop animation and several still renders were created to test materials, composition, and camera movement.

Modeling & Design

The object was designed with a sci-fi biotech theme in mind combining organic shapes with industrial elements. Modeling was done using Blender’s native tools along with HardOps and other workflow add-ons to speed up detailing and boolean operations.

Blender viewport

HardOps Boxcutter interface (image source: https://www.blendernation.com/2020/04/04/blender-add-ons-review-boxcutter-and-hard-ops/#prettyPhoto/2/)

Texturing & Lighting

All textures were created procedurally inside Blender using the node system. Emission materials, cloth elements, and reflective surfaces were combined to create contrast and depth. Lighting focused on a cold sci-fi mood with soft rim light and subtle emission glow.

UI texture for the glass

Dust Fiber for the background

Example of the object’s dirt material node setup — no longer functional in newer Blender versions. :(

Animation & Rendering

A short loop animation was created to test motion and lighting changes. Rendering was done using Cycles and the final sequence was composited and color-graded in After Effects

Reflection

Blender offers a huge range of tools and possibilities, especially with its open-source community and countless add-ons.
While this flexibility is a major advantage, it can also be a challenge since many features rely on third-party tools rather than being integrated natively. Overall, this project was a great introduction to Blender’s workflow and confirmed its potential as a serious alternative to Cinema 4D for complex 3D work.

Tools used in this project

Blender

After Effects

Photoshop

Blender

After Effects

Photoshop

Blender

After Effects

Photoshop