Overview
This project was developed together with my good friend TomBKN, combining 3D hard-surface design with real-time procedural effects. I created, textured, and animated a stylized security camera, while Tom transformed the rendered animation inside TouchDesigner using audio-reactive displacement and blob-based motion effects. The idea was to merge a clean, minimal 3D object with a more abstract, rhythm-driven visual layer, resulting in a cyber-style loop that feels both technical and organic. The collaboration allowed us to explore the contrast between structured modeling and fluid, real-time deformation while still maintaining a cohesive aesthetic.
3D Modeling & Texturing
The camera was modeled and textured inside Cinema 4D, rendered with Octane. The mesh was kept clean and modular, with most parts built as individual objects instead of one merged piece. This made the structure easier to manage and also ensured the model would react well to deformation later on. Textures were intentionally kept simple, mostly procedural materials or lightweight texture maps, with only a few added details. For the holographic highlight effect, a custom holo-texture was used to introduce subtle chromatic shifts.
Viewport material preview
abstract exploded hologram with hologram textures
Animation
The device was modeled in Cinema 4D using a clean hard-surface workflow, starting with simple blockouts and refining the form into sharp, functional geometry. Most materials were created procedurally to keep the surface details flexible and non-destructive.
Simple joint rig
TouchDesigner Process
The rendered loop was handed off to TomBKN, who transformed it using audio-reactive displacement and blob-based effects. His procedural setup added a cyber-like fluidity to the rigid camera design, creating a dynamic interplay between structured 3D modeling and abstract deformation.
Rendering
The final renders were produced in Octane using a simple studio environment and subtle reflections to keep the device readable and clean before the more extreme TouchDesigner processing.






